Tampilkan postingan dengan label Game. Tampilkan semua postingan
Tampilkan postingan dengan label Game. Tampilkan semua postingan

Sabtu, 01 Oktober 2011

Zynga Bring Enrique Iglesias in CityVille

Zynga Bring Enrique Iglesias in CityVille
Zynga Bring Enrique Iglesias in CityVille - Popular game online maker Zynga bring top pop singer again into their game. Having previously rapper Dr. Dre and Lady Gaga, now turn for Enrique Iglesias will be present in CityVille.

With a presence in the form of avatars Iglesias, then the players will be able to interact with CityVille character of this singer and listen to the latest music video preview bloody Spanish singer. But just users on Facebook who can enjoy it, for users in the Google + CityVille they still have to wait.

The players CityVille also possible to unlock the building named 'Euphoria Arena', related to tour and new album Iglesias. Not only bring Iglesias, Zynga also will feature the famous rapper Pitbull's new single.

CityVille is one of the most popular games Zynga output, beating The Sims Social. This game has more than 71 million monthly users, while The Sims Social still below the 62 million.

Zynga began to embrace the musicians since 2010 by allowing players to unlock virtual items owned by Dr. Dre and video streaming music. After Dr. Dre, Lady Gaga eccentric singer also released a new song in Farmville.

Quoted from YahooNews, Friday (30/09/2011) Zynga themselves are reluctant to comment on the financial value of the deal with Enrique Iglesias, was also a plan of their cooperation with other singers.
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Selasa, 16 Agustus 2011

5 FIFA 12 Revolutionary Features

5 FIFA 12 Revolutionary  Features
5 FIFA 12 Revolutionary  Features - FIFA 12 ready to hit with a myriad of changes. Starting from the graphic quality is improved, the system play an increasingly realistic, until the attributes of a complete player and licensed.

It is only a fraction of the myriad of features promised FIFA 12 EA. As quoted from Nowgamer, Tuesday (16/08/2011), the following five features of FIFA 12 that claimed revolutionary.

Impact Engine
The new graphics engine is one of the best things in FIFA 12. This game will have the characters look very detailed, more beautiful animation, and physics effects of any movement that increasingly realistic.

Injury Real
Thanks diusungnya graphics engine, FIFA 12 is able to present the effects of an injury that became apparent to the players. Here, gamers could have hurt other players when mentekel hard.

More to Drive Precision Ball
Players can now dribble with ease. Any real effect caused by trying to dribble a different capability in each player.

Tactical Survive
EA is throwing an opponent who manage the functions normally performed by pressing the X button a few times. This function is replaced with a combination of buttons to make the player more responsive.

Better AI
Artificial Intelligence (AI) each player is now much improved. EA claimed was a refinement of existing Personality + in the previous series. This feature makes each character will be more nimble to find the ball and be more responsive to her surroundings.

"We understand that takes a year or more to make innovation, refinement, until the revolutionary features for the convenience of playing. That's what we try to do, the effect of better physics, AI is more intelligent, and most muthakhir graphics engine," said Santi Jaramillo, Producer FIFA 12 for the game systems.



FIFA 12 is planned to be released for the PlayStation 3, Xbox 360, Microsoft Windows, Wii, PlayStation 2, PlayStation Vita, PlayStation Portable, 3DS, IOS began 27 September 2011.
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Senin, 08 Agustus 2011

Romantic Story of Two "Gamer" at QuakeCon

Romantic Story of Two Gamer at QuakeCon
Romantic Story of Two "Gamer" at QuakeCon - Chaz and the Stevi is a pair of lovers who make a surprise in the video conference games QuakeCon in two consecutive years. In 2010, Chaz apply Stevi in front of visitors, and in 2011 Stevi give birth in the middle of a game show on Friday (05/08/2011) in Dallas, Texas, USA.

It was the ongoing demonstration video duration 40 minutes of the game RPG from Bethesda's latest Softwork, namely Elder Scrolls: Skrym which will be released on November 11, 2011. Both are fans of the RPG game Elder Scrolls series and QuakeCon 2011 is the only chance to peek at the game prior to launch.

In the video shown a dragon creature with its action that allegedly make Stevi delight to make her fetus contract. Both Chaz and the Stevi not yet decided to go to the hospital because they thought that what happened does not necessarily signal that the baby will be born as in childbirth in general. They also chose to stay and watch a demo video game to be completed. Once completed, then both rushed to nearby hospitals.

The two men agreed to name their baby, Atari Lynn. The word does not mean Atari Atari console game, but rather comes from Japanese meaning 'Ataru' or 'on target'.
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Kamis, 04 Agustus 2011

King's Bounty: Legions Preview for the PC

King's Bounty Legions Preview for the PC
King's Bounty: Legions Preview for the PCPreview  - Developers for Facebook games almost always have trouble convincing gaming sites to take their games seriously, especially during E3, when they compete against hundreds of titles on the show floor. I mean, Game Revolution does not have a section on Facebook at all, which I suppose makes us seem like unpleasant stings ... (Oh, should defend myself here?) The general idea is that despite all the excitement and money on Farmville, we Facebook games as, at best, bite-sized tracks on the conceptually fundamental side of the games that are more likely to view only popular because they are catchy - pop gaming genre to say it nicely. But if we see more games like King's Bounty: Legions, we can only our collective feet from our mouths.



Only at first glance contradict their works of art, world map and character animations of the Facebook platform. Even in beta, these legions of the King's Bounty variation series already translated determines the strategy of the celebrated RPG-adventure fans. The players need to build their army, amassing troops and gold through quests and conquests, to the right to rule the country (and preferably their Facebook friends as well). And did I mention that the game is played for free for a certain number of hours each day?

Building a team from a current list of the 32 units, players battle against each other on a hex-based grid to move, and attack opposing team, until one of them is victorious. Teams have slots for five units - two mortal, immortal and a two legendary - and players can a less powerful device in a stronger slot (say, an immortal in a legendary slot) increase rather than a large unit. A player of the crew weight, their leadership stat (effectively the level of the player) is determined, contributes to how many players from each unit that can be taken in the fight.



Casual gamers do not need to go into detail to bring the units where each unit contributes to the Location field in coverage, and how much each character's attributes to the fight, everything they need, have to know is how to make a on click enemy until he dies. But hardcore gamers have plenty of room to sink their teeth into, especially the pentagram of strengths and weaknesses of character between class types; defenders employ 30% more damage to warriors and the same goes for mages attacking defender.

Since the games against friends who are not level, restriction and not in the direction of an online rankings include (although I Nival that the winner would win a medal with the loser's face deserve suggested to them) are in contrast ranked matches automatically against opponents set virtually the same team weight. The focus of the multiplayer, though, is clear: no stamina cost PvE, but PvP. Facebook users with spare credits to their endurance (how many hours they can play, every day) or gain some gold and units, although Nival have made, that the player can not buy their way into victory.

Kings Bounty: Legions will hopefully be available within the next week, depending on how well the beta goes. The good news? We've got beta codes for ya. Check out the giveaway page soon.
Source : gamerevolution.com
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Senin, 01 Agustus 2011

Pacman and Galaga Dimensions Review for the 3DS

Pacman and Galaga Dimensions Review for the 3DS
Pacman and Galaga Dimensions Review for the 3DS

With how many times I've played Pac-Man and Galaga, I'm almost ready to make it a drinking game. I do not have the details yet, but thought it should be something like "eat a shot for every Ghost", "would challenge each stage must be by the chugging of a beer, before following the next stage" will be. It would take some new life of the franchise was re-releasing Namco Bandai always bring and over again without much adjustment. Six games are here - two new, two old and two appeared on consoles about three years ago. So there must be a "good" drinking game in there somewhere is that leave a person bombed, but still breathing at the end.

The two new games are here, what's all the excitement of a new car. Let's start with ... Galaga 3D Impact. Apart from the actual taking of pictures and opened them balls, it's Raiders face moving around like a madman to 3DS, lock on the enemy of your choice, and shoot it. Surely you have a few different weapons to choose (to be honest, I stopped using the basic blaster), but it's really, really just the same game (with less personality than shooting a face can be seen).


The 3D effect is not terrible, for the tutorial bits cut from the 3D to save completely. You read that right: In a fit of rage, who thought the tutorial, it would be a good idea, the players worked entirely from the 3D effect, words flash on the screen, then right back in. It single-handedly established the most painful effect I've ever experienced on the 3DS. That alone makes me not want to play Galaga 3D Impact ever again, but after I've installed this game in my system ... and it was free.

Then there is tilt Pac-Man, another game in this collection 3DS, which has no 3D at all. And after the game, I can see how the whole thing is stretched half. Each environment looks alike, and each stage feels open and empty, without excitement or intensity. Platforming is slippery and it feels like a Sonic game, complete with a casino zone-ish flippers and bumpers will be, and the tilting mechanic is used in only the most basic ways. Tilt and move in a certain direction and Pac-Man could be a ball (sound familiar?) Curl to move faster, it can rotate certain platforms in the environment a bit, and turn the enemies and few balls on the pitch. The whole package feels undercooked and underdeveloped, and could be used a few gimmicks or enemies or even a change in the music have.


But there are four other games here - Pac-Man, Pac-Man Championship Edition, Galaga, and Galaga Legions - are and they are all exactly what you played before. Each game plays on the top screen and top screen only if you play one of these on a screen, remember the big enough to see, you will probably have problems burdening to see super-small balls and turn on one Cent. All together, pulled it all makes more difficult to play. Pac-Man is slick with the stick fine, but when the speed starts recording, it is simply not precise enough. While you can play with the cross-pad, it is hard because ... You know, with normal sized hands and it is where the base of your thumb would normally.

Oh, and there is one more thing on this car: a promotional video tells the story of how Pac-Man got his start, and this is in 3D. With the slider up, it's hard to say that in 3D at all, but that does not matter ... the "film" is not interesting. It's not even funny. It could be the single most boring Saturday morning cartoon-ish, I have ever seen. So essentially, I started the game, fiddled with the 3D, watched the credits, sighed and realized that I never get back the few minutes of my life.


All these little problems are piling up. It's almost as if everything I hoped for in this press release are below was written to be easily ignored. I would like to see Galaga and Pac-Man stretched to fill both screens in some way (especially so Galaga, Space Invaders Extreme has been filled so well), but there are some options to change anything at all. The presentation is simple, and both the stand-up and sit-down cabinets are raised, to look before the game (although you might say to never be in a situation when the 3D is), but while the little details in looks are nice, they do not meet all the little annoyances.

One thing is done right the online leaderboards, so you can see how well you badly against the rest of the world price. Even then it is only worth taking if you need some portable Pac-Man Championship or Legions ... I suppose everyone has access to the original games at this point.

Well, what version of Pac-Man I want to play next? I have only for the iPhone, Game Boy, DS, 3DS, Neo Geo Pocket Color ...

Source : Gamerevolution.com
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12 Hour Play Games, Teen Killed

12 Hour Play Games, Teen Killed - Damn right the fate of this one game addict. Because playing the Xbox game console is too long, precisely for 12 hours, a British teenager had to die.

Chris Stanifort, adolescents aged 20 years was killed by blood clots caused by sitting too long in the same position for hours. These symptoms usually occur in long-distance passenger plane, but now the worry has also appeared on the gaming addicts.

Chris made his father's death, David, was concerned because the child's true in a healthy condition. He was trying to warn other parents about the dangers to children if they play the game very much.

David claimed his son felt pain in the chest. Then, he started convulsing. Chris died before he could be treated medically.

"The game was fun and if you've started playing, it's hard to stop. Children across the country play the game in a long time, they do not realize it could kill," said David, quoted by AFP and quoted on Monday (1 / 8 / 2011).

David told me that her son used to play for 12 hours on the Xbox. One of the most digemarinya game is Halo online. But David did not blame the Xbox as the cause of his death.

"I do not blame the manufacturer of the Xbox at all. It is not their fault, but the people who wear them for too long. I just want to underscore that the danger could arise," he said.

Not just this time in a long time playing endless games of death. Previously in South Korea, a gamer also dying after three days in a row to play the game.
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Minggu, 31 Juli 2011

Catherine Review for the Xbox360

Catherine Review for the Xbox360
Catherine Review for the Xbox360 - "You think if Catherine lives, you will not wake up in the dark ever again to that awful screaming of the lambs." ~ Hannibal Lecter

Fortunately, I've played Catherine in reading the contemporary novel A Personal Matter by Kenzaburo Oe, winner of the 1994 Nobel Peace Prize for literature. The comparison between the book and the video game is uncanny: both frustrated, weak-willed male protagonists are now stalled in a flat relation, which is confronted by the immediacy of pregnancy and the presence of another woman. Their lack of trust and commitment, she performs a wobbly path of deception that only escalates the situation, until they finally discover the determination to make a decision. Sure, Catherine is a video game about raging hard block puzzles, but his conscious blend of history and the gameplay is powerful, seductive, and ultimately satisfying.


Vincent Brooks is the prototype of man on the threshold of middle age life, a slouchy manchild who through his twenties, without much concern and breezed lives in a cramped, single, unnamed apartment. On the white, black and pink saccharine title screen it, horned sheep and half-naked, bound by barbed wire to probation dice, apparently called his girlfriend Katherine, 32, sits impassively on the side of the head. Sits on top of the chain-link menu, but is the sudden seductress Catherine, 22, blonde, bubbly, and blessed demonic: turn the same pronunciation with a candy. Said Vincent is forced into a love triangle between marriage and sexual lust, the gate-closing sound of a giant pendulum with the astrological symbol of Venus and Mars, the incessant ticking of the biological clock decorated.

The game has started quoting Shakespeare: "The whole world's a stage and all the men and women is merely players.". But as the game suggests, it's just the men. Vincent's daily rest time soon haunted by nightmares where he and other men, the sheep seem like a huge wall cube has to climb before he collapses in front of them. Chased by time and huge bosses in the form of their darkest fears, they rise each cubic level, the ringing of a church bell is there for a wedding or a funeral?-In the hope that they do not rush to the next victim of her fate. It is an evil and twisted variation of Intelligent Qube, when a romantic thriller where death traps in a dream means in real life, and where no one remembers their collective nightmare, aside from rumors and dubious of the depths of fatigue were framed.

Puzzles are challenging and notoriously cruel, are also on the Easy difficulty level the player a plethora of repeats observed in almost the sweet joy of the failure of humanity, like the gods in an easy to toast the efforts of Sisyphus. The basic idea is to stairs by pushing and pulling cube so that Vincent bert Q * hops with the panic, the wall and the flight can construct a scale. But to reach the top and bask in the heavenly light that is out of the exit door almost as simple as that: cube can slide on each other to only their edges stack to block enemies and kill players, dice in many variants ( standard before that heavy, immobile, trap, spring, bomb, ice and even black holes), and almost every section of players at least a call back, if not seven techniques. Remember, no hair out, reason.


Some levels may require unfair, especially those with a vindictive boss or quick puzzle, tricky maneuvers. The control can sometimes be sensitive when Vincent must turn over to a specific cube without meaning to, move to the next block, or if he needs to take place to hang along the edge of a block down, move to an adjacent block. It is still fussy, when controls are lifted, while Vincent Wall-hanging around the back of the tower. But these cases are rare, and each level has checkpoints and is beatable with a certain speed, skill and luck.

In the meantime, it is Vincent with his feeling of powerlessness and vulnerability to handle and choose between the freedom of single life and the order of monogamous love (or not). While roaming through the bar, aptly named "Stray Sheep", he can respond to SMS messages in a way that will draw him toward either Katherine or Catherine. The same applies to answering questions from customers, other sheep, or a mysterious figure who speaks through a confessional Vincent and transported from one stage to the next. (Those look to be connected online, pie charts, as other players to answer questions.) As Vincent fluctuated determined, the game is over, of which there are eight, an encouraging number for completion ISTS and masochistic fans of branching storylines.

What block puzzles have to do with romantic relationships, but only for waxing poetic. I think I could make sense to extrapolate how the puzzle is to adolescence stairs or push and pull of love and hate, but it would just be dull straw-grabbing joke about dating with the same desperation of physics. One is with spatial intelligence, the other resolved with emotional intelligence. If there was a clear link between the two, there would be no stereotype for nerds.


To strengthen the relationship meter compound could have a distinctive impact, perhaps with the players will encounter particular items or certain types depending on the cube orientation romantic Vincent. Without a solid connection between story and gameplay are captivating and sinister plot, cel-shaded graphics just window dressing and palette-swapping, as spectacular as they are, for what is essentially a game about blocks.

This difficult to separate segments of the narrative of the puzzles, expanding the already tedious first act that takes place over three quarters of play. Until the climax of the revelation Vincent repeated every day with the same anxious, lackadaisical interest in the player earns contempt and frustration. His pathetic complaints and indecision about his situation is stressful, and it can stifle the first half of the game, make replay.

Fortunately, the mini-game Rapunzel and bonus challenges and competitive modes, albeit redundant, provide a welcome distraction from the main story. Players can also post high scores to levels again and win gold prices, to unlock additional content and earn well-deserved fame.

Catherine should be commended for their courage, not just two untapped genres, mystery and adventure highlight, but also combining them together into what you only as a contemporary video game. Its mature themes, both sexual and religious, never step over the boundaries of bad taste and are treated respectfully and provocative: It's actually matured. For that alone, and paves the way for a new, modern hybrid of video games, Catherine should not be forgotten on the lamen Silence of the Lambs.

Catherine Review for the Xbox360 Source Gamerevolution
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Sabtu, 30 Juli 2011

Nintendo 3DS early adopters get 20 free games with updated multiplayer

Nintendo 3DS early adopters get 20 free games with updated multiplayer - According to Nintendo, the price dropped to the 3DS to about 30% earlier this week the company announced a program to buy the consumer that the 3D device before the price reduction on 12 August rewarding. When a consumer connects to the Nintendo Eastern Time Clock eShop before 23.59 on 11 August will automatically qualify them for the Ambassador program. This initiative is rewarded with ten free 3DS owners NES Virtual Console games as well as ten Game Boy Advance titles that Nintendo does not plan to release to the public. Five of the NES games include The Legend of Zelda, Balloon Fight, Donkey Kong Jr., Ice Climber and Mario Bros. The GBA games are Mario vs. Donkey Kong, Metroid Fusion, Mario Kart Super Circuit, Yoshi Iceland: Super Mario Advance 3 and WarioWare, Inc.: Mega Micro Game.

Other games will be announced later this year. Further details show that these games are in 2D, but the upgrades will be entitled, if they are open to the public. New functions can multiplayer modes and 3D visuals. 3DS Ambassadors can download the updates, the title at no extra cost. It is unclear if Nintendo is planning weekly releases on the 3DS eShop its extensive library of classic titles timetable. Nintendo has released the weekly title for the Nintendo Wii.

The price of the Nintendo 3DS fall in Europe and Japan this year, but the main reason for the decline was poor North American sales due to a weak lineup of titles. Nintendo has made progress with the 3DS offer as of late with the release of Nintendo video, a video delivery system for 3D video downloads, and Netflix support made. However, the lackluster lineup of titles is often a major concern to consumers. Nintendo hopes to impress consumers with the release of several high-profile titles this year, Mario Kart 7, Super Mario Land 3-D, Kid Icarus: Insurrection and Star Fox 64 3D.
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Nintendo Cuts 3DS Price

Nintendo Cuts 3DS Price  - Nintendo decided to slash the price of 3DS. The move is a response to the Japanese companies on the financial statements and the reported disappointing sales 3DS.

No half-hearted, the price of a handheld gaming device capable of three-dimensional (3D) was trimmed to 40 percent. This pruning will apply from August 12, 2011.

Quoted from GameSpot Asia on Friday (07/29/2011), as compensation policy, consumers who have purchased the handheld with an expensive price - before trimming, the 20 available games that can be downloaded for free.

Half of the games being released are part of the program 'Nintendo 3DS Ambassador' which will soon be available on Nintendo's eShop in the near future.

Nintendo 3DS is on sale in March last priced at USD 250 (about USD 2 million). Interestingly, according to observers, the production cost handheld console is just a cost of $ 101 (about USD 880 thousand) each.
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